One Story, Six Maps
Six beat frameworks, two act traditions, one timeline. The modern spine splits or doesn't; Freytag's runs underneath it the whole way.
The big picture: Every framework below describes the same ~110-page skeleton at a different resolution. Two act models run permanently across the top: the modern spine (which you can split at the midpoint) and the classical five-act. They disagree in a way worth staring at — Freytag puts the climax in the middle.
→ Grab the ∷ handle on any lane to drag it up or down — park a framework directly under the act rows to compare it. Click any card or act band for the full explanation.
Story Structure — Beat Key
Page ranges on a ~110-page feature model. Companion to the timeline overleaf.The Eight Sequences Frank Daniel
- 1–15Status Quo & Setup
- 15–30Predicament & Lock-In
- 30–45First Attempt & Obstacle
- 45–60First Culmination
- 60–75Subplot & Rising Stakes
- 75–90Second Culmination
- 90–100Regroup & Final Push
- 100–110Climax & Resolution
Save the Cat! Blake Snyder
- 1–3Opening Image
- 3–6Theme Stated
- 6–12Set-Up
- 12–15Catalyst
- 15–25Debate
- 25–28Break into Two
- 28–32B Story
- 32–55Fun and Games
- 55–58Midpoint
- 58–75Bad Guys Close In
- 75–78All Is Lost
- 78–85Dark Night of the Soul
- 85–88Break into Three
- 88–108Finale
- 108–110Final Image
Weiland Beats K.M. Weiland
- 1–7Hook
- 7–20Inciting Event
- 20–34First Plot Point
- 34–48First Pinch Point
- 48–61Midpoint
- 61–75Second Pinch Point
- 75–89Third Plot Point
- 89–104Climax
- 104–108Climactic Moment
- 108–110Resolution
Story Circle Dan Harmon
- 1–10You
- 10–25Need
- 25–35Go
- 35–55Search
- 55–70Find
- 70–90Take
- 90–102Return
- 102–110Change
Hero's Journey Christopher Vogler
- 1–10Ordinary World
- 10–15Call to Adventure
- 15–22Refusal of the Call
- 22–28Meeting the Mentor
- 28–32Crossing the First Threshold
- 32–52Tests, Allies, Enemies
- 52–60Approach to the Inmost Cave
- 60–68The Ordeal
- 68–78Reward (Seizing the Sword)
- 78–90The Road Back
- 90–104Resurrection
- 104–110Return with the Elixir
22 Steps John Truby
- 1–6Self-revelation, need & desire
- 6–10Ghost & story world
- 10–12Weakness & need
- 12–17Inciting event
- 17–23Desire
- 23–29Ally or allies
- 29–35Opponent and/or mystery
- 35–41Fake-ally opponent
- 41–47First revelation & decision
- 47–53Plan
- 53–59Opponent's plan & counterattack
- 59–66Drive
- 66–71Attack by ally
- 71–79Apparent defeat
- 79–85Second revelation & decision
- 85–89Audience revelation
- 89–93Third revelation & decision
- 93–97Gate, gauntlet, visit to death
- 97–103Battle
- 103–106Self-revelation
- 106–108Moral decision
- 108–110New equilibrium
The Act Models
Three-Act Structure Classic
- 1–30Act I — Setup
- 30–90Act II — Confrontation
- 90–110Act III — Resolution
Four-Act Structure Even math
- 1–30Act I
- 30–60Act IIA — Reactive
- 60–90Act IIB — Proactive
- 90–110Act III
Five-Act Structure Freytag · classical
- 1–22Act I — Exposition
- 22–44Act II — Rising Action
- 44–66Act III — Climax (the turn)
- 66–88Act IV — Falling Action
- 88–110Act V — Denouement
Card colors follow the selected modern spine. Page counts are conventions, not rules: Save the Cat spans are tiled for legibility; Weiland, Vogler, and Truby placements are indicative; Freytag's acts are shown as equal fifths.
The two act traditions
- The modern spine — three-act by default. Toggle it to four-act and the long middle splits at the midpoint into IIA (the hero reacting) and IIB (the hero driving): 30 / 30 / 30 / 20.
- Five-act (Freytag) — a genuinely different shape, which is why it stays on screen. Its climax is the central turning point, followed by two full acts of falling action and denouement. Modern structure compresses that back half and shoves the climax to ~90%.
The frameworks, in brief
- The Eight Sequences (Frank Daniel) — ~10-15 page sequences, each a mini-movie with its own dramatic question.
- Save the Cat! (Blake Snyder) — fifteen beats, the highest plot granularity. Names single-page turns the others leave implicit.
- Weiland Beats (K.M. Weiland) — percentage-based: plot points at 25/50/75%, pinch points at 37/62%.
- Story Circle (Dan Harmon) — eight steps tracking inner transformation, not plot. Really a circle: descent, then symmetrical return.
- Hero's Journey (Christopher Vogler) — twelve stages adapting Campbell's monomyth.
- 22 Steps (John Truby) — the highest resolution, built on moral argument and the ally/opponent web. Truby rejects page math, so positions are indicative.
<script type="application/json" id="story-structure-data">: spines[] holds the act models, frameworks[].beats[] the beats. Every card and act band is a real DOM button.Card colors follow the selected modern spine. ~110-page model; page counts are conventions, not rules. Save the Cat spans are tiled for legibility (canonical pages live in each description); Weiland, Vogler, and Truby placements are indicative; Freytag's five acts are shown as equal fifths. A structural reference, not a rulebook.