Interactive Reference · Screenwriting Structure

One Story, Six Maps

Six beat frameworks, two act traditions, one timeline. The modern spine splits or doesn't; Freytag's runs underneath it the whole way.


The big picture: Every framework below describes the same ~110-page skeleton at a different resolution. Two act models run permanently across the top: the modern spine (which you can split at the midpoint) and the classical five-act. They disagree in a way worth staring at — Freytag puts the climax in the middle.

→ Grab the ∷ handle on any lane to drag it up or down — park a framework directly under the act rows to compare it. Click any card or act band for the full explanation.

Modern spine
Aspect
Beats
Inciting
End Act I
Midpoint
All Is Lost
Climax
3-ACT
5-ACT · Freytag
Tension
Page
1
15
30
45
60
75
90
100
110
The Eight SequencesFrank Daniel · 8 sequences
Save the Cat!Blake Snyder · 15 beats
Weiland BeatsK.M. Weiland · 10 beats
Story CircleDan Harmon · 8 steps
Hero's JourneyChristopher Vogler · 12 stages
22 StepsJohn Truby · 22 steps
6 frameworks · 75 beats · drag ∷ to reorder

Story Structure — Beat Key

Page ranges on a ~110-page feature model. Companion to the timeline overleaf.

The Eight Sequences Frank Daniel

  • 1–15Status Quo & Setup
  • 15–30Predicament & Lock-In
  • 30–45First Attempt & Obstacle
  • 45–60First Culmination
  • 60–75Subplot & Rising Stakes
  • 75–90Second Culmination
  • 90–100Regroup & Final Push
  • 100–110Climax & Resolution

Save the Cat! Blake Snyder

  • 1–3Opening Image
  • 3–6Theme Stated
  • 6–12Set-Up
  • 12–15Catalyst
  • 15–25Debate
  • 25–28Break into Two
  • 28–32B Story
  • 32–55Fun and Games
  • 55–58Midpoint
  • 58–75Bad Guys Close In
  • 75–78All Is Lost
  • 78–85Dark Night of the Soul
  • 85–88Break into Three
  • 88–108Finale
  • 108–110Final Image

Weiland Beats K.M. Weiland

  • 1–7Hook
  • 7–20Inciting Event
  • 20–34First Plot Point
  • 34–48First Pinch Point
  • 48–61Midpoint
  • 61–75Second Pinch Point
  • 75–89Third Plot Point
  • 89–104Climax
  • 104–108Climactic Moment
  • 108–110Resolution

Story Circle Dan Harmon

  • 1–10You
  • 10–25Need
  • 25–35Go
  • 35–55Search
  • 55–70Find
  • 70–90Take
  • 90–102Return
  • 102–110Change

Hero's Journey Christopher Vogler

  • 1–10Ordinary World
  • 10–15Call to Adventure
  • 15–22Refusal of the Call
  • 22–28Meeting the Mentor
  • 28–32Crossing the First Threshold
  • 32–52Tests, Allies, Enemies
  • 52–60Approach to the Inmost Cave
  • 60–68The Ordeal
  • 68–78Reward (Seizing the Sword)
  • 78–90The Road Back
  • 90–104Resurrection
  • 104–110Return with the Elixir

22 Steps John Truby

  • 1–6Self-revelation, need & desire
  • 6–10Ghost & story world
  • 10–12Weakness & need
  • 12–17Inciting event
  • 17–23Desire
  • 23–29Ally or allies
  • 29–35Opponent and/or mystery
  • 35–41Fake-ally opponent
  • 41–47First revelation & decision
  • 47–53Plan
  • 53–59Opponent's plan & counterattack
  • 59–66Drive
  • 66–71Attack by ally
  • 71–79Apparent defeat
  • 79–85Second revelation & decision
  • 85–89Audience revelation
  • 89–93Third revelation & decision
  • 93–97Gate, gauntlet, visit to death
  • 97–103Battle
  • 103–106Self-revelation
  • 106–108Moral decision
  • 108–110New equilibrium

The Act Models

Three-Act Structure Classic

  • 1–30Act I — Setup
  • 30–90Act II — Confrontation
  • 90–110Act III — Resolution

Four-Act Structure Even math

  • 1–30Act I
  • 30–60Act IIA — Reactive
  • 60–90Act IIB — Proactive
  • 90–110Act III

Five-Act Structure Freytag · classical

  • 1–22Act I — Exposition
  • 22–44Act II — Rising Action
  • 44–66Act III — Climax (the turn)
  • 66–88Act IV — Falling Action
  • 88–110Act V — Denouement

Card colors follow the selected modern spine. Page counts are conventions, not rules: Save the Cat spans are tiled for legibility; Weiland, Vogler, and Truby placements are indicative; Freytag's acts are shown as equal fifths.

The two act traditions

The frameworks, in brief

For machines: normalized data for all six frameworks (75 beats) and all three act models — page ranges, colors, and full descriptions — is embedded as JSON. Parse <script type="application/json" id="story-structure-data">: spines[] holds the act models, frameworks[].beats[] the beats. Every card and act band is a real DOM button.
Card colors follow the selected modern spine. ~110-page model; page counts are conventions, not rules. Save the Cat spans are tiled for legibility (canonical pages live in each description); Weiland, Vogler, and Truby placements are indicative; Freytag's five acts are shown as equal fifths. A structural reference, not a rulebook.